LEADER Game
For more information on how to use LEADER Game, visit here.
For more information on how to use LEADER Game, visit here.
The fourth and final project meeting was held in Brasov, Romania in October 2021. During this meeting, project partners finalised the tools for soft skills training and consolidated dissemination strategies.
A promo video was launched, which can be viewed here: https://leadertheproject.com/leader-project-promo-video/
Our world is changing fast, and the skills we need to succeed are too.
On top of technical expertise, more and more employers seek candidates with developed non-technical skills, traditionally known as soft skills. These skills refer to abilities that relate to how one works and interacts with other people and include: communication, empathy, teamwork, creativity and many more.
Seven educational and entrepreneurial organisations have teamed up to implement the LEADER Project, a collaborative European initiative supporting young adults in various fields of work, to develop appropriate soft skills and increase their chances for professional success.
Based on the identification of the Top 10 Soft Skills for the Future of Work, 50 activities suitable for both in-classroom and in-company training were pooled and made accessible for free, on an easy-to-use e-learning platform.
In addition, a serious game available as a downloadable mobile application has been developed to facilitate the implementation of these training activities. This is available on all Android and iOS devices.
New personal strengths, creative thinking and the courage to experiment with innovative ideas raise the chances for professional success, for the world’s future LEADERS.
Unlock your soft skills to win the career game, today!
In June 2021, LEADER project partners will be hosting a 3-day digital learning activity for selected teachers and trainers. The intention behind this is not simply to raise awareness about the importance of soft skills, but also to provide the opportunity for teachers and trainers to be the first to test the developed LEADER e-learning platform and serious game, and subsequently provide their feedback for final improvement.
The original plan was to hold this learning activity in Leeuwarden, the Netherlands. However, owing to COVID-19 restrictions which are expected to limit travelling for at least some more months, it was decided that this activity is to be held virtually and spread over three consecutive weeks.
Stay tuned for more information on this event!
The LEADER project team has developed a set of 50 practical classroom activities (such as: guided discussions, group activities, building activities) that can be applied to both classroom context and to work-based training, and can be adapted to different age groups, school subjects and educational topics.
The Toolbox is now being piloted by trainers, teachers, students and trainees. It will soon be published on the project’s e-learning platform.
The LEADER project partners are currently developing an innovative serious game which will demonstrate how specific soft skills work in different work situations!
Check out what students had to say about innovative teaching methods:
Following extensive research, including desk research and interviews with companies, the LEADER project partners have put together a soft skills curriculum for students in Vocational Education and Training (VET).
Soft skills are increasingly becoming the hard skills of today’s workforce. It’s just not enough to be highly trained in technical skills, without developing the softer, interpersonal and relationship-building skills that help people to communicate and collaborate effectively.
This curriculum includes comprehensive information about soft skills and why soft skills matter in this day and age. It also comprises detailed information about the Top 10 Soft Skills for the Future of Work, including information on:
The curriculum can be found here.
The third transnational project meeting was held online due to the imposed precautionary measures linked to the outbreak of COVID-19.
The project partners discussed the ‘Implementation Guide for Teachers and Trainers’. Essentially, this will be a practical, easy-to-use and easy-to-adapt information and resource package for VET trainers, helping them teach their students/trainees about soft skills and young leadership skills.
The guide will be made available on the project’s e-learning platform, available at www.leadertheproject.com.
Soft skills refer to the competencies needed to communicate, cooperate and work productively. In most competitive job markets, employers do not only look for technical ability and specialist knowledge. Instead, they seek candidates who can become leaders, and leadership itself depends on both technical and soft skills. Exposing students to a comprehensive skill-set thus increases their chances for professional success.
Following extensive research, including interviews with VET students and companies, the LEADER project partners have identified the most important soft skills for the future of work. These will help feed into the real-world, decision-making scenarios which will be featured in the upcoming serious game, demonstrating how specific skills work in different work situations.
Here are the TOP 10:
Communication – Communication skills are abilities that allow you to clearly convey ideas, be it through writing, talking, singing or body language. They are of utmost importance because verbal and written communication come into play every day at the workplace.
Listening – Listening is key to all effective communication. Without the ability to listen effectively, messages are easily misunderstood. As a result, communication breaks down and the sender of the message can easily become frustrated or irritated.
Leadership – Leadership is a soft skill that enables you to guide others while fulfilling the goals and mission of your organisation. They are the skills necessary to create a vision, inspire people to believe in that vision, and see through its execution.
Adaptability – Having adaptability skills means you are open and willing to learn new things, take on new challenged and make adjustments to suit transitions in the workplace. Additionally, developing your adaptability can also mean developing other soft skills and interpersonal skills.
Empathy – Empathy is the #1 soft skill you can develop as an entrepreneur. Sympathy means feeling compassion or commiseration for another person, while empathy is when you understand the feelings of another person by imagining what it would be like to be in that person’s situation.
Decision-making – In its simplest sense, decisions-making is the act of choosing between two or more courses of action. In the wider process of problem solving, decision-making involves choosing between possible solutions to a problem.
Time management – Time management refers to delivering things before deadline and being on time for work, meetings, etc. This is achieves by managing your time every day, and being organised enough to stick to the schedule you have set out to follow.
Collaboration – Collaboration refers to working with someone else in order to create or produce something. Successful collaboration requires a cooperative spirit and mutual respect. Employers typically seek employees that function effectively as part of a team and are willing to balance personal achievement with group goals.
Creativity – Creativity helps to develop innovative solutions to problems. It requires an openness to innovation and mental flexibility. In many sectors, creativity techniques are seen as a means to an end and are designed to achiever better results.
Problem solving – It is the ability to recognise choices to make, difficulties or complications, identify possible solutions or changes to make and implement.
The LEADER Project, co-funded by the Erasmus+ Programme of the European Union, is led by Friesland College (the Netherlands) in collaboration with Technical Education Copenhagen (Denmark), Malta Business Bureau (Malta), Spektrum Educational Centre Foundation (Romania), CEBANC College (Spain), Inqubator Leeuwarden and 8D Games (the Netherlands).
The second transnational project meeting took place in Copenhagen in March 2020. Due to imposed precautionary measures linked to the outbreak of COVID-19, most partners participated in this meeting via Skype.
Research has been initiated on soft skills – this is being analysed both from a business and VET students’ point of views. The main aim is to identify and exchange best practices/methodologies used by VET trainers to instruct themselves and teach others about soft skills.
An online questionnaire is being disseminated with several businesses and students in the partner countries to collect the necessary information.